![]() In the other third-person (aka non-Prime) Metroid games, you’d hit Select or some other button to flip between beams and missiles – in Other M, you literally point the Wii Remote at the screen, lock on to a target and fire. If you know your Metroid, you know Samus’ armament always includes missiles. Here’s a small sampling of enemies and a couple of bosses to get the idea across. And once you start avoiding the combat… well there goes one of the game’s biggest bullet points.īut that doesn’t make Samus’ acrobatics any less exciting. Eventually you’ll start running past all the various creatures in search of your next objective or cleverly hidden power-up. ![]() ![]() Yes, there are new weapons and abilities a la past Metroid games, but they’re more for exploration and item collecting, so they barely affect your combat strategy. However, the actual combat mechanics never truly evolve, with no unlockable moves you’d find in any other Ninja Gaiden or God of War-style game. ![]() It’s startlingly cool to see a Nintendo character behaving so viciously. ![]()
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